Zero Team

Minecraft Bedrock add-ons, from prototype to public release.

We help creators and studios turn custom mobs, gameplay systems, and JSON UI ideas into playable Bedrock releases players can actually install.

Showcase

See Zero Team in action

Watch our custom combat UI, accessory core systems, and entity behaviors in-game.

What you can hire us for

We build standalone public expansions or join teams as a technical partner when a Bedrock idea needs custom code, UI, behavior, and release discipline.

Custom mobs and boss behavior

Entity logic, animation hooks, sounds, balance passes, and survival-fit gameplay loops.

Playable Script API prototypes

Fast first versions of mechanics, progression systems, events, and server-side gameplay rules.

In-game JSON UI systems

Menus, HUDs, settings panels, and player-facing interfaces that feel built into the add-on.

Release packaging and distribution

Clean packs, repeatable builds, CurseForge/MCPEDL-ready releases, and developer handoff.

Want to hire Zero Team?

Tell us what you want to build: a custom add-on, a Script API mechanic, a JSON UI system, or a first playable prototype. We will help turn it into a clear technical scope.

  1. 1Send the add-on idea, target platform, and any references.
  2. 2We map the first playable scope and technical risks.
  3. 3You get a concrete build plan for prototype or release work.