Minecraft Bedrock add-ons, from prototype to public release.
We help creators and studios turn custom mobs, gameplay systems, and JSON UI ideas into playable Bedrock releases players can actually install.
Showcase
See Zero Team in action
Watch our custom combat UI, accessory core systems, and entity behaviors in-game.
Released add-ons with real players
We keep this section because it proves the work is not theoretical: these systems shipped, gathered downloads, and show how we approach player-facing Bedrock mechanics.

Terraria-style combat UI
Damage Numbers
33.5K
downloads
Readable combat feedback without chat spam or noisy overlays.
Floating combat feedback for Bedrock entities with readable side placement, configurable damage colors, and an in-game JSON UI settings menu.

Shared accessory system
Terraria Accessories Core
7.2K
downloads
A reusable equipment layer that gives add-ons more progression space.
Reusable Accessory Pouch foundation for Terraria-inspired add-ons, supporting up to five equipped accessories outside normal armor slots.

Terraria enemy for Bedrock
Demon Eye
2.4K
downloads
Terraria-inspired enemy behavior that still feels native to Bedrock survival.
A hostile nighttime flying enemy adapted for Minecraft Bedrock, focused on recognizable behavior and survival gameplay fit.
What you can hire us for
We build standalone public expansions or join teams as a technical partner when a Bedrock idea needs custom code, UI, behavior, and release discipline.
Custom mobs and boss behavior
Entity logic, animation hooks, sounds, balance passes, and survival-fit gameplay loops.
Playable Script API prototypes
Fast first versions of mechanics, progression systems, events, and server-side gameplay rules.
In-game JSON UI systems
Menus, HUDs, settings panels, and player-facing interfaces that feel built into the add-on.
Release packaging and distribution
Clean packs, repeatable builds, CurseForge/MCPEDL-ready releases, and developer handoff.
Want to hire Zero Team?
Tell us what you want to build: a custom add-on, a Script API mechanic, a JSON UI system, or a first playable prototype. We will help turn it into a clear technical scope.
- 1Send the add-on idea, target platform, and any references.
- 2We map the first playable scope and technical risks.
- 3You get a concrete build plan for prototype or release work.